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REWIRED – A Journey Through Spark, Syntax, and STEM
Author: Shahistha Tabbasum | Published 2024

A hands-on guide that blends storytelling, coding, and STEM adventures for children and educators.A practical and inspiring guide designed for educators and parents to navigate STEM learning in the 21st century. Combines coding, robotics, and real-world challenges in an accessible way for young learners.

📖 Available on Amazon:

Using Coding Games to Improve Logical Thinking in Primary School Students

Author: Shahistha Tabbasum

Institution: European International University, Paris

Published in: International Journal of Innovative Science and Research Technology (IJISRT)

ISSN: 2456-2165

Date of Publication: June 2025

📄 Research Publication

🔍 Abstract

This study explores how coding games such as Scratch, Blockly, Tynker, and AI-based platforms can enhance logical reasoning and computational thinking among students aged 7 to 15. Using a mixed-methods approach combining surveys, classroom data, and observation, the research reveals that game-based learning significantly boosts students’ ability to identify patterns, develop algorithms, and apply step-by-step reasoning. The study also highlights the added value of AI-adaptive learning environments in sustaining engagement, personalization, and long-term skill retention.

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